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1990-05-15
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Shooting Gallery
Release 2.0 May 15, 1990
Nels Anderson
92 Bishop Drive
Framingham, MA 01701
Most people seem to enjoy trying to hit a target. Whether it's
tossing a ball through a hoop, trying to shoot cans off a fence,
or blasting space aliens on a computer screen, there's something
about it that's FUN!
"Shooting Gallery" is an attempt to recreate a shooting range on
a computer screen. It originally started as just a target shoot
as you might find at a carnival, but even before I had that done
I had ideas for other rounds. This version has seven rounds
(actually two different variations on each of three ideas plus a
final completely different round). I still have more ideas for
rounds, so later versions of the game will probably have more
rounds. Plus I'm sure that many people playing the game will
offer suggestions for additional rounds.
Shooting Gallery shouldn't require much instruction to play. It
works, basically, on the concept: "if it moves, shoot it!". Rather
than reading all the way through the instructions, just play a few
games and then come back for some tips on how to maximize your
scores. There is help at the title screen and each round uses a
portion of the screen to give you point values or tips.
Shooting Gallery runs in 320x200, 256 color MCGA graphics, thus an
MCGA or VGA video card and monitor is needed. It also requires a
mouse.
Shooting Gallery is distributed as Shareware -- this allows you
to try it before you buy it, but if you continue to use the game
regularly you are expected to register. When you register, please
let me know what version you have (it's right on the title screen)
and I'd also be interested to know where you got it from. Please,
make sure you put your name and address on your letter! Or you
can use the instant registration form in the file "orderfrm.txt".
Just copy the file to your printer, fill it out, and mail it. If
you're not familiar with the Shareware concept, please read the
file "sharewre.txt". The registration is $15, for which I will
send you a disk with the latest version. Or for $20 you can get
the "deluxe" version which includes a copy of the latest version
of the game in a binder with printed instructions.
If you have any suggestions or discover any problems with the
program you can reach me via the Xevious BBS (PCBoard) system
(300/1200/2400/9600-HST, 8N1) at 508-875-3618 or 617-449-7322.
Leave a C)omment to the sysop to reach me. Xevious is the
official support BBS for all my software and the latest versions
are always available for downloading there. There is also a
support conference for people to exchange game tips or ask
questions. J)oin conference #31 and check out the latest tips.
Also check B)ulletin #1 for the list of latest versions of all
my software.
You can also reach Xevious through RelayNet. If there's a
RelayNet board in your area send a routed message to me at node
XEVIOUS. The Shareware conference would be the best choice,
but if that's not available try TPascal, Games or even Common.
I'm also available through CompuServe's email system. Send
email to me at 71020,2613. Or join me and many other Shareware
authors in the Shareware forum (GO SHAREWARE). This forum is
shared with the IBM PCjr forum, so don't let the name confuse
you.
*****************************************************************************
* PLAYING THE GAME *
*****************************************************************************
OBJECT:
The object varies with each round, but in general you want to
hit the targets as quickly as possible. Each round is described
individually below. Even if you decide you don't like the game,
please don't shoot the programmer!
GENERAL:
If you need to you can abort the game at any time by hitting the
ESC key. Rounds 1, 4 and 7 can also be paused by hitting the
space key; the other rounds already have natural pauses in them.
ROUND 1:
This is a version of the carnival shooting booth. Different
targets have different point values, as shown at the bottom of
the screen. In addition, there is a bonus for hitting something
on the faster moving rows: 10 extra points for the top row, and
5 extra points for the middle row.
Make sure to hit the extra ammo and extra time boxes whenever
they appear to keep the round going longer.
The best way to maximize points is by hitting a whole row of the
same target type. The number of targets in a row varies from 4
to 8, and the bonuses vary from 100 to 250:
Target Description Number in a Row Bonus Value
------------------ --------------- -----------
Duck 8 100
Spinning Wheel 8 100
Squirrel 6 100
Clay Pipe 8 100
Wine Bottle 6 100
Soda Can 8 100
Beer Bottle 4 200
Pinwheel 6 100
Fruit 6 100
Heart 6 100
Smiley Face 8 100
Coffee Mug 6 100
Candle 4 250
If you need to pause the round, just hit the space bar on your
keyboard. Click the mouse to restart.
ROUND 2:
This round requires hitting a "clay pigeon", a target that is
tossed off into the distance that you try to hit with a shotgun.
The target moves quickly and so rapidly grows smaller and harder
to hit. For best results, try to aim a little ahead of the
target; it takes a while for the shot to reach it through the
distance!
No points are given for a miss. When you hit, the score is
based on how quickly you hit the target. See the upper right
part of the scoreboard for your time.
ROUND 3:
In this round you must quick draw against a target. Watch the
timing lights and when they turn green, draw your "Rodent .45"
from its holster, aim at the center of the target and fire!
Your score is based on both your time and how close you got to
the exact center of the target. See the upper right part of
the scoreboard for your time.
ROUND 4:
This is a repeat of Round 1, but with a few complications added.
All the targets have changed, and their point values have, in
general, doubled. The bonuses for hitting targets on the faster
moving rows have doubled as well.
To make things more complicated, the targets will change direction
at random times. Also, there's a special target labelled "HIT ME".
Do what the target says! If you don't hit it before it scrolls off
the screen there is a 500 point penalty.
As in Round 1, the best way to